CHRIS REED - GAME DESIGNER
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personal projects


INFESTED

​GAMEMAKER: STUDIO 2

​INFESTED is a pixel horror game where players navigate a sinister, abandoned laboratory overrun by a mysterious infection. With a one-hit death mechanic, tension runs high as they explore dark corridors lurking with dangers. The objective is to locate and create an antidote hidden within the lab’s twisted maze before making a desperate escape. Players must navigate the environment, avoid deadly creatures, and piece together the story of the infection, all while racing against time to survive the nightmare.

INFESTED was created in 48 hours for the Ludum Dare 56: Tiny Creatures. It allowed me to use everything I have learned over my time as a game developer to create a small focused horror experience. This was my toughest solo game jam to date with the intent to make it back into the top 100 games of the event, finishing 85th overall.

The experience can be downloaded to play here.


ENola

GameMaker: Studio 2

Enola started as small project when continuing to learn about different states that the AI could use to perform different actions. The prototype started off as a game where the player must dance to impress other characters in the world performing the same dance as them. Once completing that I wondered what would happen if the player failed a game, and the fail state would actually be how the player finishes the game. How could I get the player to fail without explicitly telling them? I would hint to the player in a number of different ways that they need to do something not of the ordinary in order to reach the end.
I created a interactive tutorial system thinking of how to quickly get players up to speed learning the controls. Along with a hidden game in the tutorial system menu.

The game can be found on itch.io here.


​cd1212

UNREAL ENGINE 4

CD1212 was created in 48 hours for the Ludum Dare 43 game jam with the theme 'Sacrifices must be made​'. The game follows a character that must follow orders from a robot sounding voice. These orders result in tasks and puzzles that the player must perform, while someone from the outside is attempting to contact you before facing the grim reality of your actions.
I designed my blueprints in this jam to be efficient and work with each other, making it easier to use them and implement across multiple levels. The idea was to get better at working smart with the limited time that I had.

This was my best placing in a game jam to date, finishing in 78th place from 2000+ entrants.

​The game can be found on the LD site here and on itch.io here.


swag Grab

GameMaker: Studio 2

Swag Grab was created in 48 hours for the Ludum Dare 40 game jam with the theme 'The more you have, the worse it is'. With this I created a small game where the player is a thief at Christmas time and they must steal as much "loot" as possible before the time limit runs out. Like the previous game jam it would again be split into levels in an attempt to work on some more level design in the jam.

The game can be found on the LD site here and on itch.io here.


I'm Not Your President

Unreal Engine 4

I'm Not Your President was created in 48 hours for the Ludum Dare 39 game jam with the theme 'Running out of Power'. When designing I'm Not Your President I took the theme literally, that someone was running from their position of power. As always being a fan of stealth games, I thought how it must be to escape from the home of a president or someone in high authority.

The game can be found on the LD site here and on itch.io here.


space pow collins

GameMaker: Studio 2

  Space Pow Collins was created in 48 hours for the Ludum Dare 38 game jam with the theme 'A Small World'. 
The idea came from wondering if the small world was a confined area like a space ship and what would happen to someone on a space ship in the future. After this I thought how I could create something I had never made before and create something that could be played multiple times. This lead to the idea of creating a text adventure, and facing the new challenges that this would bring.

The game can be found on the LD site here and on itch.io here.


Soulmates

GameMaker: Studio 

The idea for Soulmates came to me during a lunch break at work looking through some photos of an art exhibition I visited in London. The game is inspired by the art piece of the same name by Aristotle Roufanis. When looking at the piece I wondered how or why anyone would be there, and what would have brought someone to such an isolated location. 
Before I started to create it I set a limitation on myself that I would only work on it for a day, and a game had to be created in that time. The game itself ended up being a minimalist adventure where the player would traverse a hostile environment attempting to reach something. 

The piece that inspired the work can be found here.


Castanar Terminal

Starcraft 2 editor

The campaign level Dysons Decent was a collaboration piece using the StarCraft II Map Editor, created by myself and one other student. I was responsible for all of the level design, creation, and scripting support. The level would recreate the pacing and difficulty of an existing StarCraft II level using an Excel tool the group created. This tool was then used to recreate levels across different games and genres by other members of the team in a culmination of 5 different levels created for this assignment.


Dysons Decent

Starcraft 2 editor

The campaign level Dysons Decent was a collaboration piece using the StarCraft II Map Editor, created by myself and one other student. I was responsible for all of the level design, creation, and scripting support. The level would recreate the pacing and difficulty of an existing StarCraft II level using an Excel tool the group created. This tool was then used to recreate levels across different games and genres by other members of the team in a culmination of 5 different levels created for this assignment.


Liberty Stadium

Left 4 dead 2 sdk

Liberty Stadium was created in Valve Hammer and is one section of a campaign level (Liberty Revoked), Liberty Stadium is the 3rd part of a 4 chapter campaign. It was created under a brief to create a full campaign for either Left 4 Dead, Left 4 Dead 2 or Half Life 2.
When creating Liberty Stadium I was first sceptical that it would work as we intended due to a limit in the area space. The stadium was created as a team that would be in a lower level to football teams in the NFL or NCAA, because of this the stadium is much smaller. The same dimensions of the stadium were used in both the interior (this level) and exterior (final level created by another student).

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