CHRIS REED - GAME DESIGNER
  • Home
  • Portfolio
    • Halo Wars 2
    • Bravo Team
    • Mafia: Definitive Edition
    • Personal
  • itch.io

Mafia: Definitive Edition


Job Title: Mission Designer
Studio: Hangar 13
Engine: Proprietary Game Engine
Released: 25/9/2020

Responsibilities

Mission Design​
  • Paper designs for remaking existing missions
  • Greyboxing levels​
  • Mission design/scripting​​
  • Iteration
  • Encounter design
  • Implementing dialogue and cinematics
  • Performance and optimisation
  • Owner of multiple missions​
  • Supervising Juniors with their scripting and mission design responsibilities
​
​​​
​

Mission Scripting​
  • Mission scripting for multiple missions from greybox to release
  • Scripting complex mission logic in Mission 8: The Saint and the Sinner

​​Level Design
  • Redesigning beloved levels for a modern audience
  • Working close with artists to bring believable spaces into existence
  • Greyboxing multiple levels and passing them onto design outsourcing

Picture
Picture
Picture
Upon joining the Mafia: Definitive Edition team after learning the tools, I was tasked to get the game set up in a first playable state quickly scripting all of the missing mission logic to run through the game. After that, I was the main scripter on the Vertical Slice mission. This mission would be the benchmark for what was to come setting the tone for the type of remake it would become.
From then, my priorities were to get multiple missions ready and greyboxed with a solid backbone hitting the mission beats. I would pass some of these to an outsourcing design team and work closely with them to overcome any obstacles. I continued to balance my other obligations of designing and scripting one of the most complex missions in the game Mission 8: The Saint and the Sinner. Along with this, I also began working with our Junior members of the team. I would work with them to improve their scripting and mission designs, provide mentoring and give feedback on their work to help them progress as a designer.
Towards the end of the project with a Lead Designer and Engineering, we began optimising the game before releasing it to the public.

Powered by Create your own unique website with customizable templates.
  • Home
  • Portfolio
    • Halo Wars 2
    • Bravo Team
    • Mafia: Definitive Edition
    • Personal
  • itch.io