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Job Title: Trainee Level Designer
Studio: Creative Assembly |
Engine: Proprietary Game Engine
Released: 21/2/2017 | 26/9/2017 (DLC) |
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Responsibilities
Level Design
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Mission Scripting
Collaboration
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Mission 2: A New Enemy, was in an near Alpha state when I joined the team. It was handed to me from the senior member of staffs work that left on maternity leave. I was responsible to implement and improve the tutorial sections, making sure they flow correctly in both logic and with the pacing of the level.
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Mission 10: The Foundry, was the first mission I had input on when I joined the team. It was in the process of a redesign that I would eventually own and drive forward. The redesign included an enemy encounter at the midpoint in the level that was to challenge the player while introducing the new artillery unit the 'Blisterback'.
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On 'Halo Wars 2: Awakening the Nightmare' I was responsible for developing 'Mission 2: Fighting Retreat'. This would have me working to a brief with my lead to realise their vision of what was wanted for the DLC level. It started with the idea of the player constantly being overrun by the enemy, seeing the return of the Flood, a staple in the original Halo games and how the player can deal with the outbreak. The level was to give the impression of feeling hopeless and overwhelmed while retreating from the frontlines, without intentionally making the player lose or feel frustrated.
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