CHRIS REED - GAME DESIGNER
  • Home
  • Portfolio
    • Halo Wars 2
    • Bravo Team
    • Mafia: Definitive Edition
    • Personal
  • itch.io

Bravo team


Job Title: Game Designer
Studio: Supermassive Games
Engine: Unreal Engine 4
Released: 06/4/2018

Responsibilities

Game Design​
  • Paper designs for new systems
  • Greyboxing levels
  • Mission design/scripting​​
  • Implementing dialogue/cinematics
  • Balance passes
  • Level cleanup
  • Tutorial design/implementation​​

​
Mission Scripting​
  • Scripting complex encounters
  • Blueprinting and propitiatory scripting
  • Helping juniors on the team with script reviews

Troop Management System
  • Designing and developing the system
  • Working closely with the lead game programmer
  • Rolling out the system across the game

Picture
Picture
Picture
Bravo Team is a VR first-person shooter for the PlayStation VR. It takes place in a fictional European country after an attack has been made on the presidents life. The player must fight through hordes of enemies in order to uncover the truth.

My tasks were focused around the implementation of content, designing and scripting missions and encounters, and creating the Troop Management System with the lead programmer. 

Powered by Create your own unique website with customizable templates.
  • Home
  • Portfolio
    • Halo Wars 2
    • Bravo Team
    • Mafia: Definitive Edition
    • Personal
  • itch.io